22318 Computer Graphics MCQ for 3rd semester computer engineering I scheme pdf
a. Drawing
b. Photograph, movies
c.     Simulation
d. All of these
  2. Computer graphics was first used by
a. William fetter in 1960
b. James fetter in 1969
c. James Gosling in 1991
d. John     Taylor in 1980
  3. The component of interactive computer graphics are
a. A light pen
b. Display unit
c. Bank of     switches
d. All of these
  4. Personal computer become powerful during the late
a. 1960
b. 1970
c. 1980
d. 1950
  5. Three-dimensional computer graphics become effective In the       late
a. 1960
b. 1980
c. 1970
d. 1950
  6. which environment has been one of the most accepted tools for computer       graphics in business and graphic design studios
a. graphics
b. Macintosh
c. quake
d. multimedia
  7. Graphics is one of the_________ major key elements in the design of       the multimedia application
a. Five
b. Three
c. Four
d. Eight
  8. Three-dimensional graphics become popular in games designing,       multimedia, and animation during the late
a. 1960
b. 1970
c. 1980
d. 1990
  9. The quake, one of the first fully 3D games was released in the       year
a. 1996
b. 1976
c. 1986
d. 1999
  10. Types of computer graphics are
a. Vector and raster
b. Scalar and raster
c. Vector and scalar
d. None of     these
  11. Vector graphics are composed of
a. Pixels
b. Paths
c. Palette
d. None of these
  12. Raster graphics are composed of
a. Pixels
b. Paths
c. Palette
d. None of these
  13. Raster images are more commonly called
a. Pixmap
b. bitmap
c. both a & b
d. none of these
  14. Pixel can be arranged on a regular
a. One-dimensional grid
b. Two-dimensional grid
c. Three-dimensional grid
d. None of these
  15. The brightness of each pixel is
a. Compatible
b. Incompatible
c. Both a & b
d. None of these
  16. Each pixel has ________basic color components
a. Two or three
b. One or two
c. Three or four
d. None of these
  17. The quantity of an image depends on
a. No. of pixel used by image
b. No. of line used by image
c. No. of resolution used by image
d.     None
  18. Higher the number 0f pixels,_______ the image quality
a. Bad
b. Better
c. Smaller
d. None of above
  19. A palette can be defined as a finite set of colors for managing       the
a. Analog images
b. Digital images
c. Both a & b
d. None of these
  20. Display cards are
a. VGA
b. EGA
c. Both a & b
d. None of above
  21. Display card is used for the purpose of
a. Sending graphics data to the input     unit
b. Sending graphics data to output unit
c. Receiving graphics data from the     output unit
d. None of these
  22. Several graphics image file formats that are used by most graphics       systems are
a. GIF
b. JPEG
c. TIFF
d. All of these
  23. The GIF format is much _________to be downloaded or uploaded over the       www
a. Slower
b. Faster
c. Medium
d. None of these
  24. Once a file is saved in JPEG format, some data is lost
a. Temporarily
b. Permanently
c. Both a & b
d. None
  25. EPS image file format is used for
a. Vector graphics
b. Bitmap
c. Both a & b
d. None of these
  26. TIFF (tagged image file format )are used for
a. Vector graphics
b. Bitmap
c. Both a & b
d. None of these
  27. EPS means
a. Entire postscript
b. Entire post scale
c. Encapsulated postscript
d. None of these
  28. The additive color models use the concept of
a. Printing ink
b. Light to display color
c. Printing line
d. None of these
  29. The subtractive color model uses the concept of
a. Printing ink
b. Light to display color
c. Printing line
d. None of     these
  30. Color apparent in the additive model is the result of
a. Reflected light
b. Transmission of light
c. Flow of light
d. None of these
  31. Color apparent in the subtractive model is the result of
a. Amount of Reflected light
b. Transmission of light
c. Flow of light
d. None of     these
  32. Two-dimensional color models are
a. RGB and CMYK
b. RBG and CYMK
c. RGB and CMYK
d. None
  33. RGB models are used for
a. Computer display
b. Printing
c. Painting
d. None of these
  34. CMYK models are used for
a. Computer display
b. Printing
c. Painting
d. None of these
  35. The intersection of three primary RGB color produces
a. none color
b. Black color
c. Magenta color
d. #8775f5 color
  36. The intersection of primary CMYK color produces
a. none color
b. Black color
c. Cyan color
d. Magenta color
  37. The RGB model displays a much _______ percentage of the visible band       as compared to CMYK
a. Lesser
b. Larger
c. Medium
d. None of these
  38. Color depth can be defined by ________ which can be displayed on a       display unit
a. Bits per pixel
b. Bytes per pixel
c. Megabyte per pixel
d. None of     these
  39. Each bit represent
a. One color
b. Two-color
c. Three color
d. None
  40. RGB true color model has _______ color depth
a. 24bit
b. 32bit
c. 64bit
d. None
  41. CMYK true color model has _______ color depth
a. 24bit
b. 32bit
c. 64bit
d. None
  42. Greyscale images have a maximum color depth of
a. 8bit
b. 16bit
c. 24bit
d. 32bit
  43. Graphics with limited features is known as
a. Active graphics
b. Passive graphics
c. Grayscale image
d. None of these
  44. Computer of the present time have much higher memory and ________       storage capacity
a. Much smaller
b. Much bigger
c. Much slower
d. None
  45. CRT means
a. Common ray tube
b. Cathode ray tube
c. Common ray tube
d. None
  46. Refresh CRT consist of
a. Glass wrapper
b. The phosphor viewing surface
c.     The electron gun assembly
d. All of above
  47. The amount of time the phosphor produces light or shine is controlled       by the chemical composition of the phosphor. This is known as
a. Persistence
b. Resistance
c. Generators
d. None
  48. The electron beam in a color picture tube is refreshed_______ times       in a second to make the video realistic
a. 15 times
b. 25 times
c. 35 times
d. 45 times
  49. DUST means
a. Direct view storage tube
b. Domain view storage tube
c. Direct view store tube
d.     None
  50. DUST is rarely used today as part of
a. Input device
b. Output device
c. Display systems
d. None
  51. In DUST, is there a refresh buffer
a. Yes
b. No
c. Both
d. None
  52. The electron beam in DUST is designed to draw directly to
a. Phosphor
b. Storage mesh
c. Glass
d. None
  53. The second grid in DUST is called
a. Phosphor
b. Storage mesh
c. Collector
d. None
  54. To increase the energy of these slow-moving electrons and create a       bright picture in DUST, the screen is maintained at a
a. Low positive potential
b. High negative potential
c. High positive potential
d. None
  55. A major disadvantage of DUST in interactive computer graphics       is
a. Ability to selectively erase part     of an image
b. Inability to selectively erase part of the image from the screen
c. Inability to produce a bright     picture
d. None
  56. Interactive graphics is useful in
a. Training pilots
b. Computer-aided design
c. Process     control
d. All of these
  57. The origin of computer graphics was developed in
a. 1950
b. 1960
c. 1970
d. 1990
  58. The term business graphics came into use in late
a. 1950
b. 1960
c. 1970
d. 1990
  59. Computer graphics is used in many DTP software as
a. Photoshop
b. Paintbrush
c. Both a & b
d. None of these
  60. Any CRT based display must be refreshing at least_______ times a       second
a. 20
b. 30
c. 40
d. 10
  61. standardization is needed
a. To make application programs more     portable
b. To increase their     utility
c. To allow them to use in the     different application environment
d. All of these
  62. GKS stands for
a. Graphics kernel system
b. Graphics kernel stands
c. Generic kernel system
d. None of     these
  63. GKS was developed by the
a. International standards     organization
b. National standard     organization
c. Both a & b
d. None of these
  64. The resolution of the raster scan display is
a. Low
b. High
c. Medium
d. None
  65. Random scan systems are designed for
a. Line drawing application
b. Pixel drawing application
c. Color drawing application
d. None     of these
  66. Solid pattern in random scan display is ____ to fill
a. Difficult
b. Easy
c. Not fill
d. None of these
  67. Raster scan is _______ expensive than random scan
a. More
b. Less
c. Both a & b
d. None
  68. Two basic techniques for producing color display with a CRT       are
a. Shadow mask and random scan
b. Beam penetration method and shadow mask method
c. Random scan and raster scan
d. None of above
  69. In beam penetration method of color CRT, two-layer of phosphor-coated       are
a. Red and #8775f5
b. Red and green
c. #8775f5 and green
d. None of these
  70. In beam penetration method of color CRT, which layer is red and which       is green
a. Outer is red and inner is green
b. Inner is red and outer is green
c. Inner is red and inner is green
d.     None
  71. A shadow mask CRT has _____ phosphor color dots at each pixel       position
a. 1
b. 2
c. 3
d. None of these
  72. Which color is produced with the green and red dots only
a. #8775f5
b. Yellow
c. Magenta
d. none
  73. Which color s produced with the #8775f5 and red dots
a. #8775f5
b. Yellow
c. Magenta
d. none
  74. Cyan color is produced when the #8775f5 and green are activated
a. Equally
b. Unequally
c. Both a & b
d. None
  75. Which technique of color CRT is used for the production of a       realistic image
a. Shadow mask method
b. Beam penetration method
c. Both a & b
d. None of     these
  76. In which method of CRT, convergence problem occur
a. Beam penetration method
b. Shadow mask method
c. Both a & b
d. None of these
  77. Beam penetration method is used in
a. Random scan system
b. Raster scan system
c. Both a & b
d. None of     these
  78. Shadow mask method is used in
a. Random scan system
b. Raster scan system
c. Both a & b
d. None of these
  79. Graphics data is computed by a processor in the form of
a. Electrical signals
b. Analog signals
c. Digital signals
d. None of     these
  80. An example of an impact device is
a. Electrostatic printer
b. Inkjet printer
c. Line printer
d. Laser printer
  81. To generate the characters, which are required
a. Hardware
b. Software
c. Both a & b
d. None of these
  82. The method which uses an array of dots for generating a character is       called
a. Stoke method
b. Bitmap method
c. Star bust method
d. None of these
  83. The hardware devices contain
a. Color printer / black none     printer
b. Plotters
c. Both a & b
d. None
  84. An example of a black and none laser printer is
a. HP 4000
b. QMS
c. Both a & b
d. None
  85. An example of a color printer is
a. HP 4000
b. QMS
c. Both a & b
d. None
  86. Nonimpact use various techniques to combine three color pigment       ______ to produce a range of color patterns
a. Cyan, magenta, and yellow
b. Cyan, none and black
c. Cyan, none and yellow
d. Black,     magenta, and yellow
  87. Printers produce output by either
a. Impact method
b. Nonimpact method
c. Both a & b
d. None of these
  88. What is the name of temporary memory where the graphics data is       stored to be displayed on the screen
a. RAM
b. ROM
c. Frame buffer
d. None
  89. The division of the computer screen into rows and columns that define       the no. of pixels to display a picture is called
a. Persistence
b. Resolution
c. Encapsulated postscript
d. None
  90. LCD means
a. Liquid crystal displays
b. Liquid crystal data
c. Liquid chrome data
d. None
  91. LCDs is commonly used in
a. Calculators
b. Portable
c. Laptop computers
d. All of these
  92. LCD is an ______ device
a. Emissive
b. Nonemissive
c. Gas discharge
d. None of these
  93. Plasma panel is an __ device
a. Emissive
b. Nonemissive
c. Expensive
d. None
  94. Plasma device converts
a. Electrical energy into light
b. Light into electrical energy
c. Light into graphical energy
d.     None of these
  95. Plasma panel have_________ resolution
a. High
b. Good
c. Both a & b
d. Low
  96. Plasma panels are also called
a. Liquid crystal display
b. Gas discharge display
c. Nonemissive display
d. None of these
  97. The basic graphical interactions are
a. Pointing
b. Positioning
c. Both a & b
d. None
  98. GUI means
a. Graphical user interface
b. Graphical user interaction
c. Graphics uniform interaction
d.     None
  99. Which one is the basic input device in GUI
a. Mouse
b. Graphics tablet
c. Voice system
d. Touch panel
  100. Pen or inkjet plotters use the following devices
a. Drum
b. Flatbed
c. Both a & b
d. None of these
  101. A technique by which the vertical and /or horizontal scan frequency       of video signal can be changed for different purposes and applications is       called
Scan conversion
Polygon filling
Two-dimensional graphics
Anti-aliasing
  102. The method which performs the scan conversion by using a large       number of delay cells are called
Analog method
Digital method
Complex method
None of these
  103. The digital method is also known as
Normal method
Buffered method
Real-time method
None of these
  104. The analog method is also known as
Normal method
Buffered method
Real-time or memoryless method
None of these
  105. The digital method allows a picture to be stored inline or frame       buffer with
Same speed
Different speed
Both a & b
None of these
  106. A pixel may be defined as
Smallest size object
Larger size object
Medium size object
None of     these
  107. A position in-plane is known as
Line
Point
Graphics
None of these
  108. A line can be represented by
One point
Two points
Three points
Four points
  109. The process of coloring the area of a polygon is called
Polygon filling
Polygon flow
Aliasing
None of these
  110. How many types of polygon filling
Two
One
Three
Four
  111. The algorithm used for filling the interior of a polygon is       called
Flood fill algorithm
Boundary fill algorithm
Scan line polygon fill algorithm
None     of these
  112. The function of scan line polygon fill algorithms is
Find intersection point of the boundary of polygon and scan line
Find intersection point of the     boundary of polygon and point
Both a     & b
None of these
  113. If the pixel is already filled with the desired color then leaves it       otherwise fills it. this is called
Flood fill algorithm
Boundary fill algorithm
Scan line polygon filling     algorithm
None of these
  114. A vector can be defined as
Intersection b/w two-point     position
Difference b/w two-point position
Comparison b/w two-point position
None of these
  115. Bresanham circle algorithm uses the approach of
Midpoint
Point
Line
None of these
  116. The side effect of scan conversion is
Aliasing
Anti-aliasing
Both a & b
None of these
  117. The process of reducing aliasing is called
Resolution
Anti-aliasing
Sampling
None of these
  118. Two basic techniques for anti-aliasing in ray tracing algorithms       are
Pixel sampling and supersampling
Adaptive sampling and supersampling
Pixel sampling and supersampling
None of these
  119. The problem of aliasing is
Staircase
Unequal brightness
Picket fence     problem
All of these
  120. The technique to minimize aliasing is
Increased no of resolution
Modify pixel intensities
Supersampling
All of these
  121. Lower persistence phosphorus is used in
Animation
Simple object
Complex object
All of these
  122. Lower persistence phosphorus needs_________ refresh rate
Lower
Higher
Medium
None of these
  123. Higher persistence phosphorus needs _________ refresh rate
Lower
Higher
Medium
None of these
  124. Higher persistence phosphorus is used in
Animation
Simple object
Higher complex object
All of these
  125. Phosphorus are of various types depending on
color
persistence
both a & b
none of these
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